How to Play
Rules
- Fill the grid so every cell contains a digit from 1 to 9.
- Each row must contain the digits 1–9 exactly once.
- Each column must contain the digits 1–9 exactly once.
- Each 3×3 box must contain the digits 1–9 exactly once.
- Every puzzle has exactly one valid solution.
Terminology
- Grid — the full 9×9 board you solve.
- Row — a horizontal line of 9 cells.
- Column — a vertical line of 9 cells.
- Box — one of the nine 3×3 regions.
- Cell — a single square on the grid.
- Candidates — the possible digits a cell could hold, tracked with notes.
Notes
Notes let you mark candidate digits inside a cell without committing a value. Toggle notes mode on with N (or off with M), then press a digit to toggle that candidate. In notes mode, digits never place values — they only edit your candidate marks.
Mistakes and hints on ranked scores
In ranked modes (Levels and Daily) a conflicting placement — a digit that clashes with another in the same row, column, or box — counts as a mistake and lowers your score. Hints reveal a cell and reduce your score by 10% each. Practice mode is never ranked and never affects your score or progress. See the Fair Play page for the full scoring formula.
Keyboard shortcuts
All of the controls below work while playing a puzzle.
| Key | Action |
|---|---|
| ↑ ↓ ← → | Move the selection. Wraps around the board edges; starts at the top-left cell when nothing is selected. |
| 1–9 | Enter a digit in the selected cell. In notes mode, toggle that candidate as a note instead. |
| 0, Backspace, Delete | Erase the selected cell. |
| N | Turn notes mode on — digits become candidate marks. |
| M | Turn notes mode off. |
| Z | Undo the last move. |
| Y | Redo the last undone move. |
| Ctrl/Cmd + Z | Undo the last move. |
| Ctrl/Cmd + Shift + Z, Ctrl/Cmd + Y | Redo the last undone move. |